Home>GameGuide>Ace System
Summary of Influence War Choosing a Nation
Rules of Nation War Undecided
Formation or Brigade Related Matters War Phase Completion
Benefits of Winning Nation War Fame Points
Killmarks Leader System
Electric Signs  
 
Summary of Influence War
The rebel army, which has raised the flag of revolt, grew ever larger following their departure from Starlite Valley. Since then, they have built themselves up to a power that almost rivals Bygeniou. Arlington is their new home. The Deca Cowboys, who have settled on the Phillon planet, are the war heroes of each force. They are the best pilots in both nations, and they would surely be welcomed by both with diverse and fine rewards. The real fight begins when users become able to select their nation. Users can participate in the war at any time to receive the fame they deserve. Once a player has chosen a nation, it cannot be changed. This nation is the nation all of your characters in the future will be assigned to. So think hard before choosing your nation.
 
   
 
Choosing a Nation
1) When you reach level 11, you can choose between the Bygeniou regular army or the Arlington rebel army. Before choosing a nation, you will need to think hard as there are tax differences based on national population distribution. As it currently stands, if both nations have a 50/50 population split, no one is taxed. For each percent popular over 50 that one side has, that side is taxed 1 extra percent for all purchases.
2) You cannot choose your nation while in a formation.
3) The nation you choose is the nation you'll be with your ENTIRE ACCOUNT. Other characters that you create are automatically placed into that nation. To change nations, you will need to create a new account and start over again.
 
   
 
Rules of Nation War
1) You cannot trade or chat with people in the other nation.
2) You are constantly at war with the opposing nation. They will be able to attack you, and you will be able to attack them, at all times. The only exception is with low level maps, where Channels 1, 2, 3, and 4 can only be entered by nation these maps are closest to.
3) You will receive one fame point, one brigade point, one nation contribution point, and one killmark every time you bring down an enemy gear.
4) You cannot enter the other nation's city.
5) You can use the supply shops in enemy territory.
6) If you die in the following maps, and they're enemy territory, you will be teleported back to your home city: Tylent jungle, Reynard beach.
7) National contribution points, gained by bringing down enemy gears and warships, constantly accumulate. At certain levels, the following will occur:
 
National Points
Status
1st Phase
97000
Scout gears will be sent out to spy on the enemy nation
100000
A warship will be deployed to the other nation's region 15 minutes after reaching this level.
2nd Phase
197000
Scout gears will be sent out to spy on the enemy nation.
200000
A warship will be deployed to the other nation's region 15 minutes after reaching this level.
3rd Phase
297000
Scout gears will be sent out to spy on the enemy nation.
300000
A warship will be deployed to the other nation's region 15 minutes after reaching this level.
4rd Phase
397000
Scout gears will be sent out to spy on the enemy nation.
400000
A warship will be deployed to the other nation's region 15 minutes after reaching this level.
5rd Phase
497000
Scout gears will be sent out to spy on the enemy nation.
500000
A warship will be deployed to the other nation's region 15 minutes after reaching this level.
-The warships will return to their home nation if not destroyed within two hours.
-These values are subject to change.
-You can check your nation's contribution points from a sign in the city.
   
 
Undecided
Those who have not completed the mission "Decision" are considered undecided, and they are restricted to the following activities:
1) Chatting is possible, but only with Bygeniou. If your account is set to Bygeniou, you will be able to view more chat channels than a true undecided.
2) Dueling is possible.
3) You cannot form or join a brigade.
4) You will not be able to receive notices from the nation leader.
5) You will not get happy hour or nation buffs from the nation leader or warship takedowns.
6) You will not receive other nationwide benefits from taking down the enemy warship.
7) You cannot see the electric sign with the leader's notice and the national contribution points.
8) You will not see any changes in town, including the color of the sky, sirens, and changes in background music.
 
   
 
Formation or Brigade Related Matters
1) You must choose a nation to create or join a brigade.
2) Two people from different nations cannot join the same brigade.
3) Two people from different nations cannot join the same formation.
4) Undecided accounts cannot join a formation with those who have selected their nation. Undecided characters from Bygeniou accounts can form up with Bygeniou players.
5) The brigades with the greatest contributions to the war effort will be ranked on the brigade ranking page on the game's website.
[still pending]
Brigades will be ranked based on fame points accumulated by their members during the recording period. The top five brigades will be displayed on a monthly basis.
 
   
 
War Phase Completion
1) The current phase of the war will end either when the mothership of the opposing nation is destroyed, or after that mothership is up for two hours. If it is not defeated at this time, the mothership will disappear. Members of your nation will have to go through each enemy gate, one by one, starting from Bark City, until they reach the map with the enemy mothership (Tylent jungle, Reynard beach)
2) You will not be returned to your own city after defeating the enemy mothership.
 
   
 
Benefits of Winning Nation War
1) If the warship summoned at <<100,000 points>> is brought down.
- The volatile area, and can be entered by the nation that brought it down. The other nation loses access.
- The victorious nation will gain 100 contribution points, and the brigade of the character who gets the last shot will gain 100 fame points.
- All players on the side that brought down the warship will have a 5% quicker recovery speed. (SP, Energy, Shield)
2) If the warship summoned at <<200,000 points>> is brought down.
- The volatile area, and can be entered by the nation that brought it down. The other nation loses access.
- All players on the side that brought down the warship will have a 10% quicker recovery speed. (SP, Energy, Shield)
- Once the warship is brought down, the victorious nation will enter into a 2 hour happy hour event. (higher drop rates, exp, etc.)
 
   
 
Fame Points
1) The points that you gain by bringing down other nations' gears in game accumulate, and ultimately decide your rank.
2) Players will be ranked based on their fame and level. They will also be separately ranked based on PvP duel win/loss. These ranks will be posted regularly on the game's homepage.
 
   
 
Killmarks
You receive killmarks when you bring down an enemy gear. You will NOT get a killmark for duels.
1) Killmarks cannot be traded with other users. They can be sold in shops for a small amount of SPI or they can be used to exchange for EXP points
2) You will neither receive nor lose fame for selling your killmark.
3) The killmark you receive is based on the level of your opponent. ????ex ) When you shoot down 40 level gear -> You will receive a killmark of airman, When you shoot down 70 level gear -> You will receive a killmark of veteran
4) Higher level the killmark is, more money you will get for selling it and the more EXP you will get for using it.
5) Killmarks can now be combined with datacubes to make CPU's. More information will be posted on the forums.
¡Ø Killmark names, levels, and shop values are shown below
Name of the mark
Level
Killmark of trainee
12~21
Killmark of junior
22~31
Killmark of airman
32~41
Killmark of wingman
42~51
Killmark of ace
52~61
Killmark of veteran
62~71
Killmark of top gun
72~81
Killmark of wing commander
82~91
Killmark of hero
92~100
   
 
Leader System
The leader, often referred to as the "president", is the person who exercises the right of policy, manages the economic side of the nation, and serves as the commander in chief of the military. If one becomes a nation leader, they will receive strong authority, economic help, and a chance to communicate with the other leader 1 on 1 to settle differences. They are responsible for all conflicts as well.

1)
Qualifications to become the leader are as follows:
- You must have the highest ranked brigade, based on fame. (Brigade fame is reset every first week of the month)
- You must be the leader of a brigade with at least 20 people.
- You must have at least 1,000 personal fame points.
- You must be at least level 60.
¡Ø These are general guidelines. For the sake of game balance and for any other reason, GMs reserve the right to bypass these rules at any time. After all, would you want to be in a leaderless nation?

2)
Privileges of the leader are as follows:
- The color of your name is changed to bright green.
- You will receive a special piece of equipment with a unique visual effect and a significant amount of defense. The item is an accessory item, and it cannot be traded or put into the warehouse. (Shield +10000) The leader's stat bonuses are subject to change at any time.
- You can use the warp shop for free.
- You will receive 10 attack buff items which affect everyone in your nation, and in the same map you're in when you use the item. The effect lasts 30 minutes.
- You will receive 5 items that put the nation into happy hour for two hours.
- You can whisper with the other nations' leaders.
- You can send messages to the entire nation.
- The leader can detect which maps are being raided from anywhere.
- The leader can post notices onto the electric sign in the cities. To set this message, type in "/noticeboard [minutes] [message]".

3)
How the leader is chosen The leader of the top ranked brigade is automatically selected as the nation leader. The nations' leaders can be viewed on the homepage. The leader can chat with the entire nation by typing "*[message]". Excluding special elections, new leaders are chosen during the last maintenance of the month. If maintenance falls on Monday July 31, for example, everything is reset during this maintenance.
 
   
 
Electric Signs
Electric signs are set up in each nation's home city, and it shows the nation's total contribution points. When another nation's gear is brought down, one national contribution point is added. When another nation's warship is brought down, 100 national contribution points are added. Each nation's leader can type in "/noticeboard [minutes] [message]" to post a message to this electric sign. For more information, check the MegaFAQ in the Frequently Asked Questions forum.